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A First-Person Horror Stealth-Puzzler

“The mannequins only move when you’re not looking at them, which becomes the player’s survival strategy. […] How this plays out in the game is deeply unsettling” – Kotaku

“Late Night Shop is already a well crafted and fabulously freaky experience” – Apha Beta Gamer

“Pleasingly, developers Total Monkery understand that the concept isn’t just about jumpscares” – Rock, Paper, Shotgun

“I think this idea is genius.” – McKravin (YouTube)

The rules are simple.

Get to the exit of each level without the creeps touching you. They only move when you can’t see them. Sounds easy enough…

 

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